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Enter a name for the project Select the File Name field, and enter a suitable project name up to 8 characters long. Check the format in which the file is to be saved The program is saved either as a project file. SWP , a library file. SWL or as a template file. SWT depending on how it is defined in the Project Setup dialog.

Click on OK to save the file. You can save the project at any time. During testing, and especially when working while connected, it is recommended that you create copies as the project proceeds, which allow you to restore a previous version more easily. However, when a project is saved, the previous version of the file is renamed to become a backup file. SWB , so that you can easily move back one version by copying the backup into the current file.

Whenever you make changes to a project, SYSWIN reminds you to save your project if you wish to open another project, or if you exit from the application. Saving a Copy of a Project The Save project as command, enables you to save the current project in a new file. It can be used the first time a project is to be saved or when you want to change the file name or its location. When selected, it displays the standard save dialog box, as described above, and you should follow the same steps to create the new file.

If a project is already open when you select this command, you are asked if you wish to save the current project before proceeding. The Open Project dialog is similar to the Save Project dialog. Follow these steps to open the project: Locate the directory in which the project resides Use the Directories and Drives fields to navigate to the desired location. All existing files in the directory you choose are listed.

Select the formats you wish to have listed The List Files of Type field provides a list box showing formats available for viewing. Select and open the desired project Double-click on the name of the file you wish to open, or click once on it, then click on OK.

Alternatively, if you know the name and location of the project you wish to open, you can enter its complete pathname in the File Name field. When you accept the dialog, the project file is opened and displayed in the programming workspace. All of the parameters relating to the project are set automatically. It allows you to verify the contents of networks in instruction format, and make changes as necessary.

This editor is intended to enable the viewing and modification of networks when the need arises. This dialog operates with the ladder display, so that when you move between networks, the ladder display moves too, and always shows the same network as selected in the editor. Use the Previous and Next buttons to step from one network to the next.

The Network and Name fields from the current network header are displayed - the name field can be changed with the Network Symbol Editor. When entering instructions, you can use upper or lower case characters. While normal instructions can be edited within the ladder diagram, block programming statements must always be edited using the Statement List Editor.

Verifying a Statement List Several instructions can be entered in sequence - no checking of syntax or network completeness is done until requested. The Test button allows you to verify the list while staying within the current network. The Next and Previous buttons at the bottom of the dialog also force a check, as SYSWIN does not allow you to close the editor or move to another network without checking the current one.

If an instruction cannot be understood by SYSWIN, that instruction is highlighted in the list, and you must correct it before leaving the editor. In this case, you are able to leave the editor, but the ladder diagram shows a special symbol, replacing the network display, to show that it cannot be drawn. This situation should be avoided wherever possible. There are two situations that cause this to happen: instructions that cannot be sequenced properly and block programming instructions.

Block programming instructions cannot be drawn in the ladder diagram, because they represent sequences of instructions rather than a powerflow network. Statement List Display The instruction list can be displayed in either address or symbolic format, depending on your selection for the Display option. If you have used the other editors to create symbol names for addresses, the information displayed here in Symbol mode makes it easier to follow the instruction listing.

You can only change between display modes when the instructions are valid. Editing a Statement List Instructions are entered as normal text, similar to Notepad. The complete list is restored, regardless of the number of changes you have made. Close The Close button forces a network check, and you are returned to the ladder display, with the network redrawn to reflect the changed situation. As described above, any inconsistencies in the network cause an error to be generated, and although you can continue and ignore it, it is recommended that it is thoroughly checked before closing the dialog.

Address Symbol Editor The addresses used within the program can be given symbol names to make it easier to read and understand a program.

These names can be entered and edited directly with the Address Bar at the bottom of the screen at the time when elements are placed in the network. The Address Symbol Editor provides a straightforward way of entering this information as a separate task, allowing you to assign symbol names to any address.

The dialog displays all addresses and symbols that have been created in the project, and offers several editing facilities. Symbolic information is displayed at the bottom of the dialog, in the editing fields. When you enter the dialog, the Find field is highlighted, so that you can immediately enter part of an address or symbol name that you wish to search for.

The list of addresses is given in numeric or symbolic sequence. You can use the Sort Order options to switch between them. The page and arrow keys can be used to locate any address.

You can also use the mouse to directly select an address by clicking on it. If the editor has been started as a Browser from another editor, then OK enters the selected address back into the previous editor.

Store After editing each address symbol, use the Store button to save it into the project. When you are editing address symbols in the bottom section of the dialog, the Enter key will store the information.

New Use the New button to add an address and symbol name to the table. The cursor moves into the Address field, so that you can enter the number of the address you wish to add.

As you type, addresses matching that name are searched for in the list and the first name that matches is highlighted. Then, to edit the name and comment, just press Enter or click on the Edit button. Edit Having highlighted an address, either by searching or by direct selection, the Edit button takes you into the Symbol field ready to change the symbol. Alternatively, you can use the Enter or Tab keys to move to the Symbol field. Delete This button deletes the selected entry from the symbol list.

Deleting an entry does not affect the program itself, just the information associated with an address. Use the Load option to open a file and have the address information automatically brought into the current program. The first option is to Merge the file with the present one overwriting ones with the same name. The second option Merges the file but does not overwrite Address Symbols and the third option Loads the file and replaces all Address Symbols currently loaded.

Purge After intensive editing operations, the program may contain symbolic information which is not attached to any element of the program. The Purge option scans the program for unattached symbols, and deletes them from the symbol table.

The current network must have been tested before any unused addresses are purged from the list. Scan This option scans through the program for addresses that have been used, but which have not had symbols assigned to them. These are then listed, and you can select each address in turn to enter the appropriate information in the Symbol and Comment fields.

Note that this option is available only when the display is sorted by Address. The current network must have been tested before any new addresses appear in the list. When this is enabled, typing an address such as HR1, starts the auto-numbering. After you have entered a symbol and comment, pressing Enter causes the next unallocated address for example, HR2 to appear automatically, ready to be given a symbol.

Save This button saves the Address Symbol information in. PMF format via a standard save dialog. Close This button closes the dialog - alternatively you can press the Escape key.

Any changes not saved with the Store button are lost. With this editor, networks can be located and given a name, and comments can be added. The information is displayed in the network header, and can be used in place of the network number during searching operations. A useful shortcut is to double-click on the comment in the network header bar. This displays the dialog to enter and change information. The dialog operates in conjunction with the display. As you move between networks with the Previous and Next buttons, the appropriate network is displayed in the programming workspace, so that you can see which network you are working on.

Making Network Groups When the Show Network Groups option is switched on using the Project Preferences , the Network Header display appears on a ladder workspace only if the network has been given a name. If the networks below the current one are not given names, then the networks appear to form a group.

Restore Use this button to restore the Name and Comment fields. All changes done to the current network will be discarded. The Insert button pushes all the following comments down by one network. It allows you to open a gap in the network list to accept a new name and comment. All network names and comments after the insertion point are shifted down. The comments on the last network will be pushed off the end and lost. The Remove button removes the current Name and Comment and pulls those below up by one network.

The last network therefore does not have a name and comment. The Manager consists of a main dialog which is used to gather networks into blocks, and provide access to general block and network maintenance such as selection, insert, modify and comment. Blocks and networks are displayed as lists of numbers and names. Note that the list of networks are only shown for the currently selected block.

As you move up and down with the arrow keys or the mouse, the workspace behind changes so that the selected network is at the top of the window. You can then check that you are at the correct point in the program. Double-clicking on an item in a list also starts the editor.

The buttons at the bottom of the dialog perform standard editing functions on a block or network. They provide a convenient way of doing globally many of the tasks that can also be done as you program. Name Allows any block or network name and comment to be displayed and modified, again by displaying the necessary dialog. Delete This option removes the currently selected block s or network s from the program. A warning message is given before the selection will be deleted.

The Del keystroke can be used as a shortcut for this operation. Cut, Copy, Paste These options operate like the standard Windows editing commands from the Edit menu, and provide a shortcut mechanism for copying items, moving them, and changing the sequence of blocks and networks within a program.

Use the Load option to open a library file. If the Block side of the dialog box is highlighted then Load Blocks will appear and if the Network side of the dialog is highlighted then the Load Networks button is displayed. This gives you the opportunity to select from the displayed list of blocks or networks.

You can change to another library if necessary by using the Select button. The selected project blocks or networks are automatically loaded into the current project.

When the project is opened, the blocks it contains are listed in the Blocks area of the dialog. Find The Find field allows you to enter a partial or complete network name for searching. As you type, networks matching that name are looked up in the list and the first name that matches are highlighted. Then, to edit the name and comment, press the Name button. Find Next This option searches for the next item that matches the name entered in the Find field. Insert A new block or network can be inserted in the program, above the current position in either list.

Either the Block or Network Symbol editing dialog appears, and you can add comments to it before entering networks into the program. You can then use the same methods as for blocks to select networks for insertion. Note that insertion in the project takes place above the current selection point, and that to add an item to the end, it is necessary to select the blank line that follows the last item in a list.

When you are in the ladder workspace, it is selected from the Editors menu, or double-click on the block header bar.

The Block Symbol Editor displays the current block number and any information that has been already entered.

Use the Tab key to move between the Name and Comment fields, and edit them as necessary. The Restore button loses any changes that have been made.

It lists the fixed block types that are used with this series. The Block Type also serves to avoid possible duplication of interrupt routines. Note that it is only through using this dialog that interrupt routines can be changed. When you accept the dialog, the block name and comments are displayed in the block header above the first network in the programming workspace.

Load Comments Program comments can be loaded from an existing project or library file with this button. The standard file open dialog is displayed, which allows you to locate and open the appropriate file.

Only block and network comments are imported, and these are added to the current program in the same sequence as they were originally saved.

If you need to realign the block or network comments use the Insert or Remove button in the Network Symbol Editor. Print The currently selected block s or network s can be printed from within this dialog. Pressing the Escape or Enter keys also closes it.

The dialog which is displayed has several options that can be selected before executing the check. These may include Subroutines, Instructions and Interlocks and an Assembly check. By using the Scope feature you can choose to check the current network, the current block or all blocks.

When the options are chosen, press the Execute button and a report may be displayed. This report contains any errors which have been found in the program and warnings to be checked. You can step through the list of errors by moving the highlight bar in the list box. If you press the Go to Network button, the Statement List Editor opens and the line in error will be highlighted. The error can then be corrected and another error chosen from the report dialog. If this information needs to be kept, then the Copy button copies the report to the Windows clipboard to be used by other programs.

The Close button closes the dialog. These allow you to scan a program for all occurrences of any label, address, bit, channel, register or instruction and to change them globally. Searching for Data If you wish to look at a program, or part of it, without making any changes, use the Edit Find command. The dialog allows you to narrow the search in several ways. Similar options exist in the Edit Replace dialog.

Type You can search by Address or its symbol name for example: AR5. The type you select affects the validity of the information you enter into the Find fields. Direction For searching purposes, the starting point is taken from the cursor in the current network, and from here you can begin a search Up or Down the program.

Scope You can choose to search just the current block or all blocks. Enter address symbol names in full for a successful match. Other data can be partially entered, such as searching for generic addresses. If you are looking for only one item, it is not necessary to enter anything in the Find To field.

Neither field is case-sensitive. The Exact Match option forces a search only for the items you have entered in the Find fields. This is particularly relevant when you wish to replace items, as it is possible without exact matching to change something unintentionally. To help with specifying items to match, the table below gives examples and notes for each type of item.

Replacing Data The dialog for the Edit Replace command is similar to that for Edit Find, but there are some additional options. Replace Options Use the Find Next button to locate the next matching item from your specification. The appropriate element is highlighted in the ladder workspace. The Replace button changes just that element, and you must then use the Find Next button again to move on.

If you are satisfied that the correct element has been located, and you then want to make a global change, pressing Replace All changes all occurrences of that address, from that point to the end of the Scope. Prompt Replace When you select the Replace All option, you can choose to be prompted each time the specified symbol is found.

This is a safer way of doing global replacements, especially with complex searches. For example: use Searching for a channel will match channels, bits and indirect channels: Exact Match will match only channels, for example, AR2 will only match AR2, and not AR2.

Searching Const16 will match Const16 and Const32, if Const32 values are only 4 digits long, for example, will match and Examples of matching possibilities. Move Symbols When you select the Move Symbols option, the address symbol information is moved when the address is first found and then replaced. When an address is highlighted in the Address list, the list of cross-references is displayed for the selected address.

If you click on a cross-reference, the ladder editor display moves to the network containing the reference. This is called calculated replacement, where an offset is calculated from the Find item, and applied to all items that fit the specified range. In this case, it is only necessary to specify the start of the range of items to be replaced. Examples of address replacement. Find Address You can quickly find the references for any address by typing in the Find Address field. When an address is highlighted, the list of references for that address is displayed.

The Address list is updated for the new network. If you have changed the current network by clicking on cross-references, you can update the Address list by clicking the Current button.

Go To If you have a cross-reference entry highlighted, you can close the Address Cross-Referencer and edit the current network using the ladder editor by pressing the Go To button.

A quicker way to edit the current network is to double-click on the highlighted cross-referencer entry. For example: addresses and are detected in a CMPL instruction. For example: addresses and are not detected in a BSET instruction. Printing the Project Periodic hard copy printing may be necessary during project development, and the print options provided by SYSWIN are designed to make this easy and flexible.

Projects can be printed in a range of formats, with as much or as little additional information as you require, giving you assistance with debugging and testing, as well as providing a permanent file record.

This displays a dialog with several print options, which allow you to build up the layout of your report. Unless you need a full listing for delivery or archive purposes, it is best to select only the briefer listings that are necessary. Print Sections Front Page The front page information for the project is printed if this option is selected. The date and time of the printout are included.

Block Overview This allows you to print an overview of the structure of the program by printing the block and network names. Network comments can be optionally included.

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